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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">observatoria</journal-id><journal-title-group><journal-title xml:lang="ru">Обсерватория культуры</journal-title><trans-title-group xml:lang="en"><trans-title>Observatory of Culture</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2072-3156</issn><issn pub-type="epub">2588-0047</issn><publisher><publisher-name>Russian State Library</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.25281/2072-3156-2014-0-3-53-59</article-id><article-id custom-type="elpub" pub-id-type="custom">observatoria-49</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>В ПРОСТРАНСТВЕ ИСКУССТВА И КУЛЬТУРНОЙ ЖИЗНИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>IN SPACE OF ART AND CULTURAL LIFE</subject></subj-group></article-categories><title-group><article-title>В защиту видеоигр</article-title><trans-title-group xml:lang="en"><trans-title>In Support of Video Games</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Деникин</surname><given-names>Антон Анатольевич</given-names></name><name name-style="western" xml:lang="en"><surname>Denikin</surname><given-names>Anton A.</given-names></name></name-alternatives><email xlink:type="simple">oficial@list.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>культуролог, искусствовед (Москва)</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2014</year></pub-date><pub-date pub-type="epub"><day>28</day><month>06</month><year>2014</year></pub-date><volume>0</volume><issue>3</issue><fpage>53</fpage><lpage>59</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Деникин А.А., 2014</copyright-statement><copyright-year>2014</copyright-year><copyright-holder xml:lang="ru">Деникин А.А.</copyright-holder><copyright-holder xml:lang="en">Denikin A.A.</copyright-holder><license xml:lang="ru"><license-p>© 2026 ФГБУ "Российская государственная библиотека". Все права защищены. Воспроизведение без письменного разрешения запрещено.</license-p></license><license xml:lang="en"><license-p>© 2026 Russian State Library. All rights reserved. Reproduction without written permission is prohibited.</license-p></license></permissions><self-uri xlink:href="https://observatoria.rsl.ru/jour/article/view/49">https://observatoria.rsl.ru/jour/article/view/49</self-uri><abstract><p>Проведя сопоставление научных работ ряда отечественных и зарубежных исследователей феномена видеоигр, автор обобщает выводы из работ ведущих западных специалистов в области исследования видеоигр, представляя взгляд на видеоигры как на особые интерактивные, эмерджентные социально­коммуникативные средства современной цифровой культуры, способствующие процессам обучения, развитию способности к целеполаганию и иных способностей геймеров.</p></abstract><trans-abstract xml:lang="en"><p>Critically examines some of the research approaches to video games both in Russia and abroad. The article summarizes conclusions of the leading Western specialists in video games studies and proposes an alternative understanding of video games as particular emergent interactive social­communicative means of contemporary digital culture that input to general education, goal­setting, and other gamers’ skills.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>видеоигра</kwd><kwd>исследования видеоигр</kwd><kwd>людология</kwd><kwd>интерактивность</kwd><kwd>иммерсивность</kwd><kwd>ситуативность</kwd><kwd>эмерджентность</kwd></kwd-group><kwd-group xml:lang="en"><kwd>video game</kwd><kwd>games studies</kwd><kwd>ludology</kwd><kwd>interactivity</kwd><kwd>immersion</kwd><kwd>situativity</kwd><kwd>emergence</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Wolf M. The Video Game Explosion: a History from Pong to Playstation and beyond / M. 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