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Forms of Representation of Military Culture in Computer Games

https://doi.org/10.25281/2072-3156-2024-21-5-472-480

Abstract

The purpose of this article is to identify the forms of representation of military culture in computer games. In the course of the research, six types of interpretations of military culture were presented on the basis of a systematic approach, which made it possible to formulate a more general, broad concept that served as a basis for the subsequent discovery of its aspects and representations in computer games developed since the 2000s. The representation of aspects of military culture in games is reflected in four forms of representation: through game theme, individual game elements and stories, game genre, and game mechanics. The first one takes into account that the military theme is revealed in computer games in several forms of relation to reality: military-historical games; games thematically related to the modern army and modern military conflicts; games modelling military conflicts of the near future; fantasy games representing the army or armed forces of the distant future; fantasy games. The second demonstrates that mechanical elements and plot moves related to military culture can be present in games of almost all genres. The third defines genres related to military culture, the division of which is along the lines of personalized participation in military actions/simulation of a certain command and operation level, and each of them has its own aspects. The distinctive feature of the above forms is a limited representation of military culture, subjective focus on individual aspects. The fourth form of representation assumes a positive forecast of the development of computer games about military culture. It is expected that a simulator of everyday activities of servicemen will appear, which would make it possible to take a new look at military games and reflect the requirements of Russian legislation in the field of defense. This will help, among other things, to shape the directions of the state cultural policy for the development and preservation of the spiritual and moral foundations and traditional values of Russian culture embodied in modern forms and genres of art.

About the Author

Igor E. Mishchenko
Chelyabinsk State Institute of Culture
Russian Federation

36A Ordzhonikidze Str., Chelyabinsk, 454091, Russia

ORCID 0000-0001-7483-3759; SPIN 5347-7594



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Review

For citations:


Mishchenko I.E. Forms of Representation of Military Culture in Computer Games. Observatory of Culture. 2024;21(5):472-480. (In Russ.) https://doi.org/10.25281/2072-3156-2024-21-5-472-480

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ISSN 2072-3156 (Print)
ISSN 2588-0047 (Online)